“At its heart, KSP2 is about exploration, discovery, and conquering the force of gravity by adding more boosters.”īuilt from the ground up, Kerbal Space Program 2 will teach the joy of accidentally learning rocket science to a new generation of players while providing unique challenges and innovative capabilities to seasoned Kerbal veterans. “We are so excited to release Kerbal Space Program 2 in Early Access because it will allow Kerbal fans to see for themselves all the amazing progress we’ve made as we reach the final stages of development,” said Nate Simpson, Creative Director at Intercept Games. Fans will also enjoy sailing through beautiful cloudscapes thanks to the new planetary atmosphere system. Blast off from the beautiful Kerbin, explore the pockmarked and breathtaking Mun, see the towering green clouds of Jool, and discover stunning vistas on these remade celestial bodies! All these classic locations have been reimagined, bringing all-new levels of realism and complexity through a terrain system that will provide new challenges when selecting a landing site. At the launch of Early Access, players will be able to travel fully throughout the Kerbolar system. In addition to this greater array of new parts, the game will feature rich environments to explore. Kerbal Space Program 2 will also introduce the ability to customize and paint vehicles, leading to deeper personalization and expression in every build. From this deep parts box, players can craft planes, rockets, rovers, and other creations for their adventures. When the game launches in Early Access, there will be over 350 new and improved parts to build with, including engines, fuel tanks, procedural part systems, and much more. Real 1950s-60s fighters modified for altitude record flights used hybrid jet and rocket propulsion to reach impressive heights, and so can you.The core experience will be better than ever in Kerbal Space Program 2, as players will have near limitless possibilities with the tools at their disposal to construct advanced spacecrafts and lunar vehicles. a battery of 4 of these in the tail give a big boost to a small-ish jet). Remember that there are other ways of accomplishing the same goal - you can skip a lot of the fiddling by just having a couple of small rocket engines push the aircraft up to speed at an altitude where basic jets no longer work! (I like using the little monopropellant engines for that. Again don't force it, explore the limits of your present aerodynamic design and make small changes to improve performance. Once you're nosed up at Mach 3-4 you'll notice the ship will just keep going up and up quite easily. You'll notice you need not fight as hard to keep that crucial nose-up attitude that the stock flight model requires for stratospheric flight. Once you're past 10,000 meters and headed for Mach 2, try and transfer fuel to the rear of the craft so it's tail heavy. This, as done on virtually all modern fighter aircraft, makes it more maneuverable (and in your application, easier to maintain a pitched up attitude in thin air) Make an inherently unstable aircraft with the center of lift slightly in front of the center of mass. There are two ways I accomplish this "nose up trim" - which you'd have to set from the ground or manually in flight: Exploit this by having a plane design that pitches up easily so your (A)SAS can maintain the required nose up attitude with minimal control surface input. In stock aerodynamics you notice an extreme (and unrealistic) pitch up angle is required for sustained stratospheric flight. Use (A)SAS to keep the aircraft pointed at the required angle of attack to keep it level or climbing slowly and just cruise along while you build up speed above 10,000m altitude.ĭon't force it to climb - you'll know if the ship can maintain stratospheric altitude if the (A)SAS is still hanging on and you're supercruising at 2-3 plus times the speed of sound. What also helps is if you have access to the higher tech engines, they are better tuned for high altitude high speed flight. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane.
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